
Super Soulboy
CONTROLS
| KEYBOARD | GAMEBOY |
| ↑↓← → | D-PAD |
| Z | A |
| X | B |
| ENTER | START |
Gameboy Color game made in GB Studio over a couple of frantic days for GBJAM14. My usual narrative obsessions return with a main character trying to regain its humanity by having to go through dark dungeons guided by a talking smoking skeleton.
I started a couple of days late so having a finished product was a tall order. I squeezed in 10 levels from my initial 50 and had to change my original ending. I might make an expanded version down the line once I'm over the burnout of this last couple of days, haha. I also wanted to make it way more difficult but had a hard time balancing fun and frustration during playtesting. I need to go back and play all the 2D Castlevanias and take notes. I've always wanted to make a platformer where you don't really see the platforms so this was an experiment on that. The lighting system is based off the simple but incredibly effective idea behind Dynamic Lightning by :> which involves setting palettes in a certain way and then having a dithering sprite "shine" over a color. Genius and simple, I'm for sure expanding on that in some future project.
The bassline from one of the tracks is a direct lift from Angelo Badalamenti's theme for Twin Peaks. Godspeed, Angelo.
Font by 2bitcrook
All other assets, music and graphics made by Diego García.
Download the ROM to play on hardware. Send me a pic of it if you do!
Digge.
| Published | 14 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Diego García |
| Genre | Platformer |
| Tags | divgv, gbjam14, gbstudio |
| Content | No generative AI was used |
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